![]() ![]() I have beat the game, and logged probablyġ0-20 hours playing it. And Yet It Moves came out on Ap(after the March 2009 date mentioned by Anto).I believe the hours played number is correct. Both the PC and WiiWare versions of the game received positive reviews, with many critics applauding the gameplay mechanics introduced and the unique visuals. And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007. The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and a Wii port was released on the Wii Shop Channel in August 2010. Altitude came out on December 4, 2009. And Yet It Moves is a platform video game developed by independent developer Broken Rules.But then, for some reason, those numbers disappear at some point.Įdit: Here is a screenshot from my games list The nameless player character, who appears as a cutout pencil line-drawing on white paper, is directed through a series of levels by running and jumping across the obstacles and avoiding hazards. Is this behavior intentional on Valve's part, something to improve performance? Or have they been struck by accidental data loss on multiple occasions?Įdit: I always launch my games from within Steam, and I never go into offline mode (yay for living with always-on broadband).įor all the example games I gave (and others I didn't), I have logged in to Steam in the past and had it show me accurate playtime numbers. IGN is your 1 destination for all video game news, expert reviews, and walkthroughs. And Yet It Moves is a single-player puzzle-platform game set in a world stylized to resemble a paper collage, where background elements and characters consist of ripped paper. ![]() When players rotate the world, all objects are briefly frozen, and after rotation objects continue to move with their original velocity. What determines whether or not Steam keeps tracking my play-time accurately? Are the actual for-real gameplay hours stored anywhere I can get at them? Created by a group of students at the Vienna Institute of Technology, And Yet It Moves is designed as an interactive collage world of ripped paper. My numbers for the game Altitude (bought in 2009, did most of my playing in the month or two after purchase) are accurate, while my numbers for And Yet It Moves (bought in 2009-2010) are about 10% of what I actually spent in the game. For many games on my game list, the number of hours I am "on record" for playing are much less than I've actually played. ![]()
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